Give your game a senseof intuition.

The new era of instinct-driven game worlds.

A new signal layer that brings gaze, attention and human instinct into your game, engineered for studios crafting responsive, presence-driven worlds.

Request early access to the SDK by signing up.

Frame-accurate signal pipeline

Built for the frame,not the dashboard.

Optimized for real-time environments with frame-accurate sync and minimal overhead on CPU/GPU. Suitable for gameplay-critical events, not just analytics.

Input

Camera frame in

~4 ms

Process

Gaze · blink · attention

~8 ms

Output

Signals to game logic

~12 ms

One frame at 60 FPS = 16.67 ms · signal ready in-frame

Engine-native

Engine-native.And everywhere else.

Use first-class integrations for Unity, Unreal and Godot or plug directly into custom engines and projects. Runs alongside your existing input stack, animation graph, or state machines.

Unity

Unity Input System

Beta planned

Unreal Engine

Plugin with Blueprint support

Beta planned

Godot 4.x

GDExtension system

Supported

Custom

Native C++ integration

On request

Player presence

Player presenceas a game mechanic.

Not a button. Your game stops reacting only to inputs and starts reacting to instincts creating tension, pacing, atmosphere, narrative beats and AI behaviors without breaking immersion.

gaze held 2.4 s  →  tension +1

Intelligence you control

Intelligenceyou control.

All processing happens on-device. No cloud inference, no streaming, no storage, zero compromise. Just meaningful signals you use as game logic.

Your game.Your players.Your data.

No cloud inference

Signals are computed on the player’s own device.

No streaming

Camera frames never leave the machine.

No storage

Nothing is recorded or kept.

Zero compromise

Frame-accurate signals, straight into game logic.

Get early access

Ready to give yourgame a sense ofpresence?

Ship subtle, cinematic features that capture human instinct without breaking immersion or compromising privacy.

  • + Full access to the Ollo SDK
  • + Unlimited beta seats
  • + Priority support by our team
  • + A clear path to 1.0
t + 0.0 msopen
t + 1.4 msclosing
t + 2.8 msclosing
Blink event · 4.2 ms
t + 4.2 msblink detected

Detection in 4–7 ms, typical. Frames illustrative.