Modern games react to buttons. Ollo SDK makes your game react to players.
Ollo SDK turns real-time eye activity into simple gameplay signals your game can use immediately. Detect blinks, attention shifts and presence events with a single initialization call.
Built for modern game loops with low latency, no cloud processing and minimal runtime overhead. Works locally, starts fast and stays out of the way.
Note: Ollo Studio is currently in early access while we refine the runtime, tooling and overall developer experience.
As of now, users get:
Use Ollo to drive AI behavior, stealth systems, adaptive horror pacing, dialogue timing, cinematic reactions or experimental mechanics based on player attention.
Getting started with Ollo SDK is super easy. Follow these steps to integrate it into your game in minutes:
Integrates smoothly into any gameplay loop, from high-intensity combat to quiet, atmospheric scenes.
We built Ollo because we wanted these kinds of systems to exist in games. We care a lot about open experimentation in games, so we maintain a lightweight open-source version of Ollo for developers, researchers and tinkerers. It's great for learning the pipeline, building prototypes and testing ideas before moving to the Ollo Studio runtime.