You sign in to Ollo from your editor. There is no license file to download, copy or keep next to the binaries.
WDJB-MJHT.Your first sign-in starts a free 14-day trial.
The browser didn't open, or it's on another device? (a remote workstation, a VM) Open ollosdk.com/activate on any device, sign in, and enter the code from the panel. A code lasts ten minutes.
Only approve sign-ins you started yourself. The approval page shows the address the request came from next to yours. If someone sends you a code and asks you to enter it, deny it: they are trying to get into your account.
Your account has three seats: one for each machine you work on. Signed-in machines are listed under Machines on your dashboard.
On a paid plan, each export gets a build stamp. It is a small signed file, added to the export, that names your studio and your game. Your players' machines check it offline. They never sign in, never contact Ollo, and never see a watermark.
Exports made during the trial or after a plan has ended carry no stamp, so those games show Ollo's evaluation watermark. They keep working either way. Export again once you are on a paid plan.
Each game you export is listed under Games & builds on your dashboard.
A build server has nobody to sign in. Instead, create a build token for the game on your dashboard, and store it in your CI's secrets as OLLO_BUILD_TOKEN. Exports made there are stamped with it. A token stamps that one game only, and you can revoke it at any time.
Ollo records the address each request comes from, with the machine it concerns. Camera frames and face data never leave the machine. Privacy has the full list.
Ollo's panel shows the code and a link to the page. Open ollosdk.com/activate on any device and enter the code.
A sign-in request lasts ten minutes. Press Sign in again.
Pick a machine to sign out on the approval page, or sign one out from your dashboard first.
Either the machine isn't signed in, your plan has ended, or the machine hasn't reached Ollo for more than a week.
The export has no valid stamp: it was made during the trial or after your plan ended, or it couldn't reach Ollo while exporting. Export again on a paid plan, with a connection.