Ollo SDK for Unreal ships as a ready-to-use plugin with C++ and Blueprint nodes.
Place the OlloSDK folder into:
YourProject/Plugins/OlloSDK/
Restart Unreal, enable the plugin.
#include "OlloSDK.h"
void AMyActor::BeginPlay()
{
if (UOlloSDK::Start())
{
UE_LOG(LogTemp, Log, TEXT("Blinkd started %s"), *UOlloSDK::GetVersion());
}
else
{
UE_LOG(LogTemp, Error, TEXT("Blinkd error %d"), UOlloSDK::GetLastError());
}
}
void AMyActor::Tick(float DeltaTime)
{
UOlloSDK::PollBlinkEvents();
}
Nodes available:
| Error | Fix |
|---|---|
| 2–3 | Check model file bundled with plugin |
| 4–5 | Ensure webcam access is not blocked by OS |
| 6 | Internal exception (rare; report if seen) |