// unreal
← Back to homeOllo SDK Docs | 6:14 PM

// Unreal Integration

Ollo SDK for Unreal ships as a ready-to-use plugin with C++ and Blueprint nodes.

/01

Install the plugin

Place the OlloSDK folder into:

YourProject/Plugins/OlloSDK/

Restart Unreal, enable the plugin.

/02

Usage

#include "OlloSDK.h"

void AMyActor::BeginPlay()
{
    if (UOlloSDK::Start())
    {
        UE_LOG(LogTemp, Log, TEXT("Blinkd started %s"), *UOlloSDK::GetVersion());
    }
    else
    {
        UE_LOG(LogTemp, Error, TEXT("Blinkd error %d"), UOlloSDK::GetLastError());
    }
}

void AMyActor::Tick(float DeltaTime)
{
    UOlloSDK::PollBlinkEvents();
}
/03

Blueprint Usage

Nodes available:

  • Start Ollo SDK
  • Stop Ollo SDK
  • Poll Blink Events
  • Get Last Error
  • Get SDK Version
/04

Error Codes + Suggestions

ErrorFix
2–3Check model file bundled with plugin
4–5Ensure webcam access is not blocked by OS
6Internal exception (rare; report if seen)