// Troubleshooting and FAQ
This section provides solutions to common issues, explanations for expected behavior and answers to frequently asked questions.
Does Ollo affect FPS?
- Typically under 1 ms per frame.
- CPU-only and optimized for 120+ FPS projects.
My webcam isn't detected
- Ensure no other app is using the camera
- Try index
1 if you have multiple webcams
- On Linux/macOS ensure permissions are granted
Blink events feel delayed
- Disable VSync (some engines buffer frames)
- Ensure you poll every frame
- On laptops, set high-performance mode
Signing in and the evaluation watermark
- The editor shows the watermark until the machine is signed in: press Sign in in Ollo's panel
- New machine, and all three seats taken? Sign one out from your dashboard, or when you approve
- An exported game shows the watermark when it was exported during the trial or after your plan ended: export again on a paid plan
More in SDK Activation.
Godot says the model file is missing
Verify:
res://bin/face_landmarker.task
Unity/Unreal integrations not available?
They are in development and launching during Early Access.