Use these examples as references for gameplay integration.
A minimal Unity demo showing the Blinkd SDK running end-to-end with its internal camera capture.
The SDK initializes automatically, opens the camera, and streams blink events into a small MonoBehaviour script that updates on-screen UI.
What it demonstrates:
A lightweight Unreal sample using the Blinkd plugin.
The plugin starts the SDK, handles camera capture, and exposes blink events to both C++ and Blueprints.
What it demonstrates:
A basic Godot 4 demo using Blinkd’s internal camera capture.
The SDK lifecycle is handled through an autoload script, and blink events are consumed directly from _process().
What it demonstrates:
A lightweight cross-engine diagnostic app that visualizes blink activity in real time. Useful during development for tuning mechanics, verifying event flow, and checking SDK integration.
What it demonstrates: