// quickstart
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// Quickstart

The Ollo SDK follows one simple flow:

Diagram

Everything runs locally and requires no calibration.

/01

Install

  1. Create a developer account Grants access to builds for Unity, Unreal, Godot, and native C++.

  2. Download the SDK for your engine Once you sign up, you'll get direct engine-specific download links in your dashboard. Each build includes headers, binaries, and a tiny example scene.

  3. Grab your license key Keys are engine-agnostic and work locally, offline, and per-machine.

/02

Using Ollo in Your Game

  • Open the example project included in the SDK. Everything is already set up.
  • The SDK auto-detects camera + model
  • Blink events stream into your update loop with near-zero overhead
  • You forward those events into:
    • animation graphs
    • AI state machines
    • tension curves (e.g. horror pacing loops)
    • atmosphere / pacing logic
    • "player presence" mechanics

Everything is on-device. Everything is frame-accurate. Everything is built for real games.