Terms of Use
Last updated: September 2026
1. Overview
The Ollo SDK is an early-access, experimental developer toolkit. By downloading or using it, you agree to these Terms of Use. If you disagree with any part, please do not use the SDK.
2. Early access & Beta disclaimer
The SDK is in active development. Features may change, break or be removed. Performance and accuracy may vary between hardware and environments. We do not guarantee uninterrupted operation and the SDK is provided “as is” during this beta period.
3. License
You are granted a non-exclusive, revocable license to use the SDK for prototyping, development and testing.
You may not:
- Redistribute the SDK as your own,
- Reverse-engineer core models or internals,
- Use the SDK for harmful or deceptive applications.
Commercial use requires written approval.
4. Interpretation Disclaimer
Ollo SDK provides probabilistic gameplay-oriented behavioral signals derived from optical facial landmark estimation. These signals are heuristic in nature and are not medical, neurological, biometric or diagnostic measurements.
The SDK should not be used for health assessment, medical interpretation, identity verification or safety-critical decision-making.
5. Known technical limitations
Ollo SDK relies on real-time visual landmark estimation and confidence-based inference. Accuracy and reliability may degrade under certain environmental or behavioral conditions.
Visual occlusion
- Strong glasses glare or reflections
- Sunglasses or tinted lenses
- Hands, hair or objects obscuring the eyes
Motion & positioning
- Large pitch or yaw rotations
- Rapid head movement
- Motion blur or unstable camera positioning
Behavioral edge cases
- Prolonged squinting
- One-eye closure or winks
- Facial tics, spasms or atypical blink behavior
Environmental conditions
- Low-light environments
- Rapid lighting changes
- Strong backlighting
In these situations, confidence values and signal stability may degrade before outputs become unreliable or unavailable.
6. Privacy & Data collection
The SDK runs on-device. Signing in, seats and build stamps do need some data about you and your machines, and Privacy lists all of it and why.
What we collect:
- your account: your email address, plan and what you tell us about your studio
- the machines you sign in: their name, operating system and IP addresses, an identifier derived from the machine, and when they check in
- the games you export: their id and name, the Ollo version and the target platform
- telemetry, if on: performance metrics (FPS, latency, load times), feature usage (integrations, config flags) and error diagnostics, tied to your license
What we do NOT collect:
- Camera frames, video or images
- Player data of any kind: a shipped game checks its build stamp offline
- Blink or behavioral signals themselves
Opting out
Telemetry is off until you turn it on in Ollo's panel in your editor, and you can turn it off there at any time. Opting out does not affect SDK functionality.
7. Data ownership
All game data, player state and in-game logic are entirely your responsibility and ownership. We do not store or process player-facing data.
8. Updates
We may release updates or changes to the SDK. Some updates may be required to maintain compatibility.
9. Liability
You use the SDK at your own risk. We are not liable for any damage, issues or losses resulting from use or integration of the SDK.
10. Third-party licenses
The SDK may include or depend on third-party open-source components and other libraries. These components are licensed separately by their respective authors. Their original licenses and notices are included in the THIRD_PARTY_LICENSES file distributed with the SDK. Your use of these third-party components is subject to the terms of their respective licenses, which take precedence over any conflicting terms in this agreement.
11. Contact
For support inquiries, licensing questions, contact:support@25thr.com